I worked on an installation centred around the concept of "urgency".

The game flips around on a central pivot, causing balls to cascade down a winding route. The aim is to form a pathway for the balls to go down in the central section. If successfully done, the balls collect in the central bin, but if the route is not completed or misaligned, they collect on either side. The game is repeated on the flipside, so turning it around restarts the game.

It is constructed almost entirely of lasercut plastic plies which when stacked up form channels, containers and solid objects.

A smaller, simpler iteration was developed and both are shown here.